TY - GEN
T1 - Mech-Elites
T2 - 15th International Conference on the Foundations of Digital Games, FDG 2020
AU - Charity, Megan
AU - Green, Michael Cerny
AU - Khalifa, Ahmed
AU - Togelius, Julian
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/9/15
Y1 - 2020/9/15
N2 - This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate the mechanic space for four different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals. With this system, we can generate playable levels that contain different combinations of most of the possible mechanics. These levels can later be used to populate game tutorials that teach players how to use the mechanics of the game.
AB - This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate the mechanic space for four different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals. With this system, we can generate playable levels that contain different combinations of most of the possible mechanics. These levels can later be used to populate game tutorials that teach players how to use the mechanics of the game.
KW - evolutionary algorthims
KW - general video game
KW - level generation
KW - map elites
KW - procedural content generation
UR - http://www.scopus.com/inward/record.url?scp=85092281956&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85092281956&partnerID=8YFLogxK
U2 - 10.1145/3402942.3402954
DO - 10.1145/3402942.3402954
M3 - Conference contribution
AN - SCOPUS:85092281956
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020
A2 - Yannakakis, Georgios N.
A2 - Liapis, Antonios
A2 - Penny, Kyburz
A2 - Volz, Vanessa
A2 - Khosmood, Foaad
A2 - Lopes, Phil
PB - Association for Computing Machinery
Y2 - 15 September 2020 through 18 September 2020
ER -