TY - JOUR
T1 - Memorize What Matters
T2 - 38th Conference on Neural Information Processing Systems, NeurIPS 2024
AU - Li, Yiming
AU - Wang, Zehong
AU - Wang, Yue
AU - Yu, Zhiding
AU - Gojcic, Zan
AU - Pavone, Marco
AU - Feng, Chen
AU - Alvarez, Jose M.
N1 - Publisher Copyright:
© 2024 Neural information processing systems foundation. All rights reserved.
PY - 2024
Y1 - 2024
N2 - Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust 3D representation learning problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residual mining, and robust optimization, 3DGM simultaneously performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics.
AB - Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust 3D representation learning problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residual mining, and robust optimization, 3DGM simultaneously performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics.
UR - http://www.scopus.com/inward/record.url?scp=105000517594&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=105000517594&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:105000517594
SN - 1049-5258
VL - 37
JO - Advances in Neural Information Processing Systems
JF - Advances in Neural Information Processing Systems
Y2 - 9 December 2024 through 15 December 2024
ER -