TY - JOUR
T1 - Modeling and optimizing human-in-the-loop visual perception using immersive displays
T2 - 59th International Symposium, Seminar and Exhibition, Display Week 2022
AU - Sun, Qi
AU - Duinkharjav, Budmonde
AU - Patney, Anjul
N1 - Funding Information:
limited scenarios in which they are useful and reliable. There areAuthor Q. Sun is partially supported by the DARPA PTG program. several modern use cases where usage is impractical or impossible.Any opinions, findings, and conclusions or recommendations
Publisher Copyright:
© 2022. John Wiley and Sons Inc. AIAA. All rights reserved.
PY - 2022
Y1 - 2022
N2 - New and rapidly-evolving classes of display devices bridge the gap between us and the immersive experiences of the future. The most intimate of these displays are the Virtual-and Augmented-Reality (VR and AR) ones, because they are capable of presenting synthetic environments that rival those in the real world. This ecosystem of personal and highly-immersive displays offers new challenges for research in computer graphics, display technologies, and human visual perception. While the extensive advancements in the areas of display and computer graphics technologies traditionally end at the on-screen “image,” there are several untapped opportunities for advances that exploit the interplay between the display characteristics and how our visual system perceives them. In this article, we review recent progress in understanding and modeling the perception of immersive displays, as well as perceptually optimizing display technologies for immersive experiences. We present this review in the form of a taxonomy that maps the various properties of modern displays with the perceptual phenomenon that most closely interacts with them. From this taxonomy, we deduce several unsolved challenges in understanding human perception of displays, as well as perceptually-optimal characteristics of future displays.
AB - New and rapidly-evolving classes of display devices bridge the gap between us and the immersive experiences of the future. The most intimate of these displays are the Virtual-and Augmented-Reality (VR and AR) ones, because they are capable of presenting synthetic environments that rival those in the real world. This ecosystem of personal and highly-immersive displays offers new challenges for research in computer graphics, display technologies, and human visual perception. While the extensive advancements in the areas of display and computer graphics technologies traditionally end at the on-screen “image,” there are several untapped opportunities for advances that exploit the interplay between the display characteristics and how our visual system perceives them. In this article, we review recent progress in understanding and modeling the perception of immersive displays, as well as perceptually optimizing display technologies for immersive experiences. We present this review in the form of a taxonomy that maps the various properties of modern displays with the perceptual phenomenon that most closely interacts with them. From this taxonomy, we deduce several unsolved challenges in understanding human perception of displays, as well as perceptually-optimal characteristics of future displays.
KW - Augmented Reality
KW - Computational Displays
KW - Human Perception
KW - Virtual Reality
KW - Vision Science
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U2 - 10.1002/sdtp.15450
DO - 10.1002/sdtp.15450
M3 - Conference article
AN - SCOPUS:85135618487
SN - 0097-966X
VL - 53
SP - 190
EP - 193
JO - Digest of Technical Papers - SID International Symposium
JF - Digest of Technical Papers - SID International Symposium
IS - 1
Y2 - 8 May 2022 through 13 May 2022
ER -