TY - GEN
T1 - Modelling and evaluation of complex scenarios with the Strategy Game Description Language
AU - Mahlmann, Tobias
AU - Togelius, Julian
AU - Yannakakis, Georgios N.
PY - 2011
Y1 - 2011
N2 - The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and unit types. Our aim is to be able to model a wide variety of strategy games, simple ones as well as complex commercially available titles. In our previous work [1] we introduced the basic concepts of modelling game rules in a tree structure and evaluating them through simulated playthrough. In this paper we present some additions to the language and discuss and compare three methods to evaluate the quality of a set of game rules in two different scenarios. We find that the proposed evaluation measures are complementary, and depend on the artificial agent used.
AB - The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and unit types. Our aim is to be able to model a wide variety of strategy games, simple ones as well as complex commercially available titles. In our previous work [1] we introduced the basic concepts of modelling game rules in a tree structure and evaluating them through simulated playthrough. In this paper we present some additions to the language and discuss and compare three methods to evaluate the quality of a set of game rules in two different scenarios. We find that the proposed evaluation measures are complementary, and depend on the artificial agent used.
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U2 - 10.1109/CIG.2011.6032004
DO - 10.1109/CIG.2011.6032004
M3 - Conference contribution
AN - SCOPUS:80054037273
SN - 9781457700095
T3 - 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
SP - 174
EP - 181
BT - 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
T2 - 2011 7th IEEE International Conference on Computational Intelligence and Games, CIG 2011
Y2 - 31 August 2011 through 3 September 2011
ER -