Multi-path multi-tier 360-degree video streaming in 5G networks

Liyang Sun, Fanyi Duanmu, Yong Liu, Yao Wang, Yinghua Ye, Hang Shi, David Dai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

360° video streaming is a key component of the emerging Virtual Reality (VR) and Augmented Reality (AR) applications. In 360° video streaming, a user may freely navigate through the captured 360° video scene by changing her desired Field-of-View. Highthroughput and low-delay data transfers enabled by 5G wireless networks can potentially facilitate untethered 360° video streaming experience. Meanwhile, the high volatility of 5G wireless links present unprecedented challenges for smooth 360° video streaming. In this paper, novel multi-path multi-tier 360° video streaming solutions are developed to simultaneously address the dynamics in both network bandwidth and user viewing direction. We systematically investigate various design trade-offs on streaming quality and robustness. Through simulations driven by real 5G network bandwidth traces and user viewing direction traces, we demonstrate that the proposed 360° video streaming solutions can achieve a high-level of Quality-of-Experience (QoE) in the challenging 5G wireless network environment.

Original languageEnglish (US)
Title of host publicationProceedings of the 9th ACM Multimedia Systems Conference, MMSys 2018
PublisherAssociation for Computing Machinery, Inc
Pages162-173
Number of pages12
ISBN (Electronic)9781450351928
DOIs
StatePublished - Jun 12 2018
Event9th ACM Multimedia Systems Conference, MMSys 2018 - Amsterdam, Netherlands
Duration: Jun 12 2018Jun 15 2018

Publication series

NameProceedings of the 9th ACM Multimedia Systems Conference, MMSys 2018

Other

Other9th ACM Multimedia Systems Conference, MMSys 2018
CountryNetherlands
CityAmsterdam
Period6/12/186/15/18

Keywords

  • 360° Video
  • 5G
  • Multipath
  • Video Streaming

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Human-Computer Interaction

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