TY - GEN
T1 - Multilayered Affect-Audio Research System for Virtual Reality Learning Environments
AU - Olsen, Alvaro F.
AU - Roginska, Agnieszka
AU - Plass, Jan L.
N1 - Publisher Copyright:
© 2022 Audio Engineering Society. All rights reserved.
PY - 2022
Y1 - 2022
N2 - How does sound impact learners' emotions? This is an important question because emotion plays an important role in learning. Research shows that confusion, frustration, boredom, engagement and interest are emotions experienced during complex learning [11][15].Work in this area found that visual and audio materials can elicit emotions that influence the attention of learners [36]. In the current work, we focus on learner's affect and sound design for virtual reality learning environments and present the design of the Multilayered Affect-Audio Research System, MAARS.We describe the sound design workflow, affective sound design heuristics, the audio presentation system and each of the operational components. The goal is to have a system that enables the rapid creation of auditory experimental conditions in VR in order to accelerate the research in this area and to help answer the question of how sound and its designs impact learners' affective states and cognitive performance in virtual reality learning environments.
AB - How does sound impact learners' emotions? This is an important question because emotion plays an important role in learning. Research shows that confusion, frustration, boredom, engagement and interest are emotions experienced during complex learning [11][15].Work in this area found that visual and audio materials can elicit emotions that influence the attention of learners [36]. In the current work, we focus on learner's affect and sound design for virtual reality learning environments and present the design of the Multilayered Affect-Audio Research System, MAARS.We describe the sound design workflow, affective sound design heuristics, the audio presentation system and each of the operational components. The goal is to have a system that enables the rapid creation of auditory experimental conditions in VR in order to accelerate the research in this area and to help answer the question of how sound and its designs impact learners' affective states and cognitive performance in virtual reality learning environments.
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M3 - Conference contribution
AN - SCOPUS:85141663918
T3 - Proceedings of the AES International Conference
SP - 164
EP - 173
BT - AES International Conference on Audio for Virtual and Augmented Reality, AVAR 2022
PB - Audio Engineering Society
T2 - 2022 AES International Conference on Audio for Virtual and Augmented Reality, AVAR 2022
Y2 - 15 August 2022 through 17 August 2022
ER -