TY - GEN
T1 - Multiobjective exploration of the StarCraft map space
AU - Togelius, Julian
AU - Preuss, Mike
AU - Beume, Nicola
AU - Wessing, Simon
AU - Hagelbäck, Johan
AU - Yannakakis, Georgios N.
PY - 2010
Y1 - 2010
N2 - This paper presents a search-based method for generating maps for the popular real-time strategy (RTS) game StarCraft. We devise a representation of StarCraft maps suitable for evolutionary search, along with a set of fitness functions based on predicted entertainment value of those maps, as derived from theories of player experience. A multiobjective evolutionary algorithm is then used to evolve complete StarCraft maps based on the representation and selected fitness functions. The output of this algorithm is a Pareto front approximation visualizing the tradeoff between the several fitness functions used, and where each point on the front represents a viable map. We argue that this method is useful for both automatic and machine-assisted map generation, and in particular that the Pareto fronts are excellent design support tools for human map designers.
AB - This paper presents a search-based method for generating maps for the popular real-time strategy (RTS) game StarCraft. We devise a representation of StarCraft maps suitable for evolutionary search, along with a set of fitness functions based on predicted entertainment value of those maps, as derived from theories of player experience. A multiobjective evolutionary algorithm is then used to evolve complete StarCraft maps based on the representation and selected fitness functions. The output of this algorithm is a Pareto front approximation visualizing the tradeoff between the several fitness functions used, and where each point on the front represents a viable map. We argue that this method is useful for both automatic and machine-assisted map generation, and in particular that the Pareto fronts are excellent design support tools for human map designers.
KW - RTS
KW - Real-time strategy games
KW - evolutionary multiobjective optimization
KW - procedural content generation
UR - http://www.scopus.com/inward/record.url?scp=79955815556&partnerID=8YFLogxK
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U2 - 10.1109/ITW.2010.5593346
DO - 10.1109/ITW.2010.5593346
M3 - Conference contribution
AN - SCOPUS:79955815556
SN - 9781424462971
T3 - Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
SP - 265
EP - 272
BT - Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
T2 - 2010 IEEE Conference on Computational Intelligence and Games, CIG2010
Y2 - 18 August 2010 through 21 August 2010
ER -