TY - GEN
T1 - Murder mystery generation from open data
AU - Barros, Gabriella A.B.
AU - Liapis, Antonios
AU - Togelius, Julian
N1 - Funding Information:
We thank Ahmed Khalifa and Scott Lee for all fruitful and helpful discussions. Gabriella Barros acknowledges financial support from CAPES and Science Without Borders program, BEX 1372713-3.
Publisher Copyright:
© 2016 Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016. All rights reserved.
PY - 2016
Y1 - 2016
N2 - This paper describes a system for generating murder mysteries for adventure games, using associations between real-world people mined from Wikipedia articles. A game is seeded with a real-world person, and the game discovers suitable suspects for the murder of a game character instantiated from that person. Moreover, the game discovers characteristics of the suspects which can act as clues for the player to narrow down her search for the killer. The possible suspects and their characteristics are collected from Wikipedia articles and their linked data, while the best combination of suspects and characteristics for a murder mystery is found via evolutionary search. The paper includes an example murder mystery generated by the system revolving around the (hypothetical) death of a contemporary celebrity.
AB - This paper describes a system for generating murder mysteries for adventure games, using associations between real-world people mined from Wikipedia articles. A game is seeded with a real-world person, and the game discovers suitable suspects for the murder of a game character instantiated from that person. Moreover, the game discovers characteristics of the suspects which can act as clues for the player to narrow down her search for the killer. The possible suspects and their characteristics are collected from Wikipedia articles and their linked data, while the best combination of suspects and characteristics for a murder mystery is found via evolutionary search. The paper includes an example murder mystery generated by the system revolving around the (hypothetical) death of a contemporary celebrity.
UR - http://www.scopus.com/inward/record.url?scp=85055485360&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85055485360&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85055485360
T3 - Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016
SP - 197
EP - 204
BT - Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016
A2 - Pachet, Francois
A2 - Cardoso, F. Amilcar
A2 - Corruble, Vincent
A2 - Ghedini, Fiammetta
PB - Sony CSL
T2 - 7th International Conference on Computational Creativity, ICCC 2016
Y2 - 27 June 2016 through 1 July 2016
ER -