TY - GEN
T1 - Neuroevolutionary constrained optimization for content creation
AU - Liapis, Antonios
AU - Yannakakis, Georgios N.
AU - Togelius, Julian
PY - 2011
Y1 - 2011
N2 - This paper presents a constraint-based procedural content generation (PCG) framework used for the creation of novel and high-performing content. Specifically, we examine the efficiency of the framework for the creation of spaceship design (hull shape and spaceship attributes such as weapon and thruster types and topologies) independently of game physics and steering strategies. According to the proposed framework, the designer picks a set of requirements for the spaceship that a constrained optimizer attempts to satisfy. The constraint satisfaction approach followed is based on neuroevolution; Compositional Pattern-Producing Networks (CPPNs) which represent the spaceship's design are trained via a constraint-based evolutionary algorithm. Results obtained in a number of evolutionary runs using a set of constraints and objectives show that the generated spaceships perform well in movement, combat and survival tasks and are also visually appealing.
AB - This paper presents a constraint-based procedural content generation (PCG) framework used for the creation of novel and high-performing content. Specifically, we examine the efficiency of the framework for the creation of spaceship design (hull shape and spaceship attributes such as weapon and thruster types and topologies) independently of game physics and steering strategies. According to the proposed framework, the designer picks a set of requirements for the spaceship that a constrained optimizer attempts to satisfy. The constraint satisfaction approach followed is based on neuroevolution; Compositional Pattern-Producing Networks (CPPNs) which represent the spaceship's design are trained via a constraint-based evolutionary algorithm. Results obtained in a number of evolutionary runs using a set of constraints and objectives show that the generated spaceships perform well in movement, combat and survival tasks and are also visually appealing.
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U2 - 10.1109/CIG.2011.6031991
DO - 10.1109/CIG.2011.6031991
M3 - Conference contribution
AN - SCOPUS:80054030688
SN - 9781457700095
T3 - 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
SP - 71
EP - 78
BT - 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011
T2 - 2011 7th IEEE International Conference on Computational Intelligence and Games, CIG 2011
Y2 - 31 August 2011 through 3 September 2011
ER -