Abstract
Significant work in the gaming and HCI communities has focused on systems that support human values such as privacy, trust, and community. Designers and engineers have become increasingly aware of ways in which the artifacts they create can embody political, social, and ethical values. Yet there has been little work toward producing practical methodologies that systematically incorporate values in the design process. This paper is aimed at introducing systematic methods for the iterative discovery, analysis, and integration of values into the work of game designers and technologists. It is our hope that such work will shed light on the benefits and challenges of employing a values-oriented approach across a variety of design contexts.
Original language | English (US) |
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State | Published - 2005 |
Event | 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 - Vancouver, BC, Canada Duration: Jun 16 2005 → Jun 20 2005 |
Other
Other | 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 |
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Country/Territory | Canada |
City | Vancouver, BC |
Period | 6/16/05 → 6/20/05 |
Keywords
- Activism
- Game design
- Human factors
- Pedagogy
- Social issues
- Values
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software