TY - GEN
T1 - Off-Site Implementation of GeoExplorer
T2 - 8th International Conference on Case Histories in Geotechnical Engineering: Data, Software, Education, and a Tribute to Ralph Peck, Geo-Congress 2019
AU - Bennett, Victoria G.
AU - Mbah, Ifeanyi
AU - Abdoun, Tarek
AU - Hartveld, Casper
AU - Tiwari, Binod
AU - Ajmera, Beena
AU - McMartin, Flora
AU - Shamy, Usama El
N1 - Funding Information:
The following information is based on the preliminary results from an implementation of the CPT portion of the GeoExplorer game in the spring of 2017. This game was developed as part of a National Science Foundation funded project (Award #1431838). The implementation discussed herein took place at a public research state university in the western part of the United States. It is a large university with over thirty thousand students and an ethnically diverse student body (41% Hispanic, as published on the university’s website). It has an average student to teacher ratio of 25:1. The civil engineering undergraduates at this university partook in the exercise as part of an introductory soil mechanics laboratory class. More than 70 students participated in three separate implementations – corresponding to three sections of the same course with enrollment numbers of 26, 26, and 16 students, respectively. Based on the demographic responses to the pre-survey, over 70 percent of the students were third year students. Implementation of the game module was included in all sections of this course offered in the spring 2017 semester, thus a control group is not included. However, assessments were designed to determine gains in student confidence and knowledge at different stages in the exercise – prior to the session, after the lecture, and after the gameplay.
Publisher Copyright:
© 2019 American Society of Civil Engineers.
PY - 2019
Y1 - 2019
N2 - This paper highlights an effort to address the lack of exposure to field testing and practical experience in geotechnical engineering education through the development and implementation of a mixed reality and mobile (MR&M) educational game, "Geo Explorer." In the spring 2017 semester, a course module was implemented in existing geotechnical engineering courses on a campus other than that of the developers (off-site). The formative evaluation of the module was designed to ensure that the game addressed the module's learning outcomes and measured student learning. Pre-game and post-game implementation surveys were conducted. The classroom implementation included a pre-game survey, which included technical questions designed to evaluate their learning. Then the students received a traditional lecture to teach cone penetration testing (CPT) procedures and analysis. This was followed by introducing the CPT portion of the GeoExplorer game to the class, which started with the same technical questions. After completing the game assignment, the students completed the post-game survey. Preliminary results show a one point gain in student confidence after playing the game (from slightly to moderately confident on a likert scale) and an increase in correct content knowledge responses from 13% to 67%.
AB - This paper highlights an effort to address the lack of exposure to field testing and practical experience in geotechnical engineering education through the development and implementation of a mixed reality and mobile (MR&M) educational game, "Geo Explorer." In the spring 2017 semester, a course module was implemented in existing geotechnical engineering courses on a campus other than that of the developers (off-site). The formative evaluation of the module was designed to ensure that the game addressed the module's learning outcomes and measured student learning. Pre-game and post-game implementation surveys were conducted. The classroom implementation included a pre-game survey, which included technical questions designed to evaluate their learning. Then the students received a traditional lecture to teach cone penetration testing (CPT) procedures and analysis. This was followed by introducing the CPT portion of the GeoExplorer game to the class, which started with the same technical questions. After completing the game assignment, the students completed the post-game survey. Preliminary results show a one point gain in student confidence after playing the game (from slightly to moderately confident on a likert scale) and an increase in correct content knowledge responses from 13% to 67%.
UR - http://www.scopus.com/inward/record.url?scp=85063510387&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85063510387&partnerID=8YFLogxK
U2 - 10.1061/9780784482162.009
DO - 10.1061/9780784482162.009
M3 - Conference contribution
AN - SCOPUS:85063510387
T3 - Geotechnical Special Publication
SP - 99
EP - 106
BT - Geotechnical Special Publication
A2 - Meehan, Christopher L.
A2 - Kumar, Sanjeev
A2 - Pando, Miguel A.
A2 - Coe, Joseph T.
PB - American Society of Civil Engineers (ASCE)
Y2 - 24 March 2019 through 27 March 2019
ER -