@inproceedings{68b8f285e24f4b958ade18d3d796c5d9,
title = "One Swarm per Queen: A Particle Swarm Learning for Stochastic Games",
abstract = "This article examines a particle swarm collaborative model-free learning algorithm for approximating equilibria of stochastic games with continuous action spaces. The results support the argument that a simple learning algorithm which consists to explore the continuous action set by means of multi-population of particles can provide a satisfactory solution. A collaborative learning between the particles of the same player takes place during the interactions of the game, in which the players and the particles have no direct knowledge of the payoff model. Each particle is allowed to observe her own payoff and has only one-step memory. The existing results linking the outcomes to stationary satisfactory set do not apply to this situation because of continuous action space and non-convex local response. We provide a different approach to stochastic differential inclusion for arbitrary number of agents.",
keywords = "Energy markets, Particle Swarm, Stochastic Games",
author = "Alain Tcheukam and Hamidou Tembine",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 10th IEEE International Conference on Self-Adaptive and Self-Organizing Systems, SASO 2016 ; Conference date: 12-09-2016 Through 16-09-2016",
year = "2016",
month = dec,
day = "5",
doi = "10.1109/SASO.2016.22",
language = "English (US)",
series = "Proceedings - IEEE 10th International Conference on Self-Adaptive and Self-Organizing Systems, SASO 2016",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "144--145",
editor = "Giacomo Cabri and Gauthier Picard and Niranjan Suri",
booktitle = "Proceedings - IEEE 10th International Conference on Self-Adaptive and Self-Organizing Systems, SASO 2016",
}