Online algorithms for finger searching

Richard Cole, Arvind Raghunathan

Research output: Contribution to journalConference articlepeer-review

Abstract

The technique of speeding up access into search structures by maintaining fingers that point to various locations of the search structure is considered. The problem of choosing, in a large search structure, locations at which to maintain fingers is treated. In particular, a server problem in which k servers move along a line segment of length m, where m is the number of keys in the search structure, is addressed. Since fingers may be arbitrarily copied, a server is allowed to jump, or fork, to a location currently occupied by another server. Online algorithms are presented and their competitiveness analyzed. It is shown that the case in which k = 2 behaves differently from the case in which k ≥ 3, by showing that there is a four-competitive algorithm for k = 2 that never forks its fingers. For k ≥ 3, it is shown that any online algorithm that does not fork its fingers can be at most Ω(m1/2)-competitive. The main result is that for k = 3 there is an online algorithm that forks and is constant competitive (independent of m, the size of the search structure). The algorithm is simple and implementable.

Original languageEnglish (US)
Pages (from-to)480-489
Number of pages10
JournalAnnual Symposium on Foundations of Computer Science - Proceedings
Volume2
StatePublished - 1990
EventProceedings of the 31st Annual Symposium on Foundations of Computer Science - St. Louis, MO, USA
Duration: Oct 22 1990Oct 24 1990

ASJC Scopus subject areas

  • Hardware and Architecture

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