Abstract
We study common randomness generation problems where n players aim to generate same sequences of random coin flips where some subsets of the players share an independent common coin which can be tossed multiple times, and there is a publicly seen blackboard through which the players communicate with each other. We provide a tight representation of the optimal communication rates via linear programming, and more importantly, propose explicit algorithms for the optimal distributed simulation for a wide class of hypergraphs. In particular, the optimal communication rate in complete hypergraphs is still achievable in sparser hypergraphs containing a path-connected cycle-free cluster of topologically connected components. Some key steps in analyzing the upper bounds rely on two different definitions of connectivity in hypergraphs, which may be of independent interest.
Original language | English (US) |
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Pages (from-to) | 7723-7739 |
Number of pages | 17 |
Journal | IEEE Transactions on Information Theory |
Volume | 67 |
Issue number | 12 |
DOIs | |
State | Published - Dec 1 2021 |
Keywords
- Common randomness
- blackboard communication
- combinatorics
- hypergraph connectivity
- optimal communication rate
ASJC Scopus subject areas
- Information Systems
- Computer Science Applications
- Library and Information Sciences