TY - GEN
T1 - Organic building generation in minecraft
AU - Green, Michael Cerny
AU - Salge, Christoph
AU - Togelius, Julian
N1 - Funding Information:
Michael Cerny Green acknowledges the financial support of the SOE Fellowship from NYU Tandon School of Engineering. Christoph Salge is funded by the EU Horizon 2020 programme / Marie Sklodowska-Curie grant 705643
Publisher Copyright:
© 2019 Association for Computing Machinery. All rights reserved.
PY - 2019/8/26
Y1 - 2019/8/26
N2 - This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will autogenerate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition [24] to auto-generate buildings in Minecraft, and the results are discussed.
AB - This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will autogenerate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition [24] to auto-generate buildings in Minecraft, and the results are discussed.
KW - Artificial intelligence
KW - Minecraft
KW - PCG
UR - http://www.scopus.com/inward/record.url?scp=85072834800&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85072834800&partnerID=8YFLogxK
U2 - 10.1145/3337722.3341846
DO - 10.1145/3337722.3341846
M3 - Conference contribution
AN - SCOPUS:85072834800
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019
A2 - Khosmood, Foaad
A2 - Pirker, Johanna
A2 - Apperley, Thomas
A2 - Deterding, Sebastian
PB - Association for Computing Machinery
T2 - 14th International Conference on the Foundations of Digital Games, FDG 2019
Y2 - 26 August 2019 through 30 August 2019
ER -