Patrolling and Surveillance Games

Stefan Rass, Stefan Schauer, Sandra König, Quanyan Zhu

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Patrolling and surveillance games both deal with a chasing-evading situation of an adversary trying to escape detection by either a mobile defender (patrolling) or a fixed defender (surveillance). Both kinds of games are played on graphs as abstract models of an infrastructure, and we review a variety of closed-form solutions for optimal patrolling in different classes of graph topologies. Applications include patrolling along lines (borders, pipelines, or similar), harbors (tree-structured graphs), and large geographic areas in general (planar graphs and maps). For surveillance and patrolling, we give hints on how to estimate the necessary resources, and how to include imperfectness and uncertainty, related to the detection capabilities, but also the chances of the adversary escaping the view of the patroller or surveillance. In complex terrain, we will discuss the use of simulation and empirical games (over real-valued and stochastic orders).

Original languageEnglish (US)
Title of host publicationAdvanced Sciences and Technologies for Security Applications
PublisherSpringer
Pages159-177
Number of pages19
DOIs
StatePublished - 2020

Publication series

NameAdvanced Sciences and Technologies for Security Applications
ISSN (Print)1613-5113
ISSN (Electronic)2363-9466

ASJC Scopus subject areas

  • Safety, Risk, Reliability and Quality
  • Safety Research
  • Political Science and International Relations
  • Computer Science Applications
  • Computer Networks and Communications
  • Health, Toxicology and Mutagenesis

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