Abstract
A variety of applications such as virtual reality and immersive cinema require high image quality, low rendering latency, and consistent depth cues. 4D light ield displays support focus accommodation, but are more costly to render than 2D images, resulting in higher latency. The human visual system can resolve higher spatial frequencies in the fovea than in the periphery. This property has been harnessed by recent 2D foveated rendering methods to reduce computation cost while maintaining perceptual quality. Inspired by this, we present foveated 4D light ields by investigating their efects on 3D depth perception. Based on our psychophysical experiments and theoretical analysis on visual and display bandwidths, we formulate a content-adaptive importance model in the 4D ray space. We verify our method by building a prototype light ield display that can render only 16% - 30% rays without compromising perceptual quality.
Original language | English (US) |
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Article number | a192 |
Journal | ACM Transactions on Graphics |
Volume | 36 |
Issue number | 6 |
DOIs | |
State | Published - Nov 20 2017 |
Event | ACM SIGGRAPH Asia Conference, SA 2017 - Bangkok, Thailand Duration: Nov 27 2017 → Nov 30 2017 |
Keywords
- Computational display
- Foveation
- Light ield
- Sampling
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design