TY - JOUR
T1 - Personas versus clones for player decision modeling
AU - Holmgård, Christoffer
AU - Liapis, Antonios
AU - Togelius, Julian
AU - Yannakakis, Georgios N.
N1 - Publisher Copyright:
© IFIP International Federation for Information Processing 2014.
PY - 2014
Y1 - 2014
N2 - The current paper investigates how to model human play styles. Building on decision and persona theory we evolve game playing agents representing human decision making styles. Two methods are developed, applied, and compared: procedural personas, based on utilities designed with expert knowledge, and clones, trained to reproduce play traces. Additionally, two metrics for comparing agent and human decision making styles are proposed and compared. Results indicate that personas evolved from designer intuitions can capture human decision making styles equally well as clones evolved from human play traces.
AB - The current paper investigates how to model human play styles. Building on decision and persona theory we evolve game playing agents representing human decision making styles. Two methods are developed, applied, and compared: procedural personas, based on utilities designed with expert knowledge, and clones, trained to reproduce play traces. Additionally, two metrics for comparing agent and human decision making styles are proposed and compared. Results indicate that personas evolved from designer intuitions can capture human decision making styles equally well as clones evolved from human play traces.
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U2 - 10.1007/978-3-662-45212-7_20
DO - 10.1007/978-3-662-45212-7_20
M3 - Article
AN - SCOPUS:84921501208
SN - 0302-9743
VL - 8770
SP - 159
EP - 166
JO - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
JF - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ER -