TY - GEN
T1 - Playing games across the superintelligence divide
AU - Isaksen, Aaron
AU - Togelius, Julian
AU - Lantz, Frank
AU - Nealen, Andy
N1 - Publisher Copyright:
Copyright © 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2016
Y1 - 2016
N2 - Humans may one day create superintelligence, artificially intelligent machines that surpass mankind's intellect. Would these artificial intelligences choose to play games with us, and if so, which games? We believe this question is relevant for the ethics of general AI, the current widespread integration of AI systems into daily life, and for game AI research. We present a catalog of scenarios, some good for humanity and some-bad, in which various kinds of play might take place between humans and intelligent machines. We assume a superintelligence, because of its greater cognitive ability, would stand in a similar relation to us as an adult does to a child, an expert to a novice, or a human to an animal. We define friendly games, learning games, observational games, and domination games, and proceed to consider games adults play with children, experts play with novices, and humans play with animals. Reasoning by analogy, we imagine corresponding games that superintelligences might choose to play with us, finding that domination games would pose a significant risk to humanity.
AB - Humans may one day create superintelligence, artificially intelligent machines that surpass mankind's intellect. Would these artificial intelligences choose to play games with us, and if so, which games? We believe this question is relevant for the ethics of general AI, the current widespread integration of AI systems into daily life, and for game AI research. We present a catalog of scenarios, some good for humanity and some-bad, in which various kinds of play might take place between humans and intelligent machines. We assume a superintelligence, because of its greater cognitive ability, would stand in a similar relation to us as an adult does to a child, an expert to a novice, or a human to an animal. We define friendly games, learning games, observational games, and domination games, and proceed to consider games adults play with children, experts play with novices, and humans play with animals. Reasoning by analogy, we imagine corresponding games that superintelligences might choose to play with us, finding that domination games would pose a significant risk to humanity.
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M3 - Conference contribution
AN - SCOPUS:85021892739
T3 - AAAI Workshop - Technical Report
SP - 89
EP - 97
BT - WS-16-01
PB - AI Access Foundation
T2 - 30th AAAI Conference on Artificial Intelligence, AAAI 2016
Y2 - 12 February 2016 through 17 February 2016
ER -