Playing with Data: Procedural Generation of Adventures from Open Data

Gabriella A.B. Barros, Antonios Liapis, Julian Togelius

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    This paper investigates how to generate simple adventure games using open data. We present a system that creates a plot for the player to follow based on associations between Wikipedia articles which link two given topics (in this case people) together. The Wikipedia articles are transformed into game objects (locations, NPCs and items) via constructive algorithms that also rely on geographical information from OpenStreetMaps and visual content from Wikimedia Commons. The different game objects generated in this fashion are linked together via clues which point to one another, while additional false clues and dead ends are added to increase the exploration value of the final adventure game. This information is presented to the user via a set of game screens and images. Inspired by the “Where in the World is Carmen Sandiego?” adventure game, the end result is a generator of chains of followable clues.

    Original languageEnglish (US)
    StatePublished - 2016
    Event1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016 - Dundee, United Kingdom
    Duration: Aug 1 2016Aug 6 2016

    Conference

    Conference1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016
    Country/TerritoryUnited Kingdom
    CityDundee
    Period8/1/168/6/16

    Keywords

    • adventure games
    • Data games
    • open data
    • procedural content generation
    • Wikipedia

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Software
    • Human-Computer Interaction

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