TY - GEN
T1 - Point based animation of elastic, plastic and melting objects
AU - Müller, M.
AU - Keiser, R.
AU - Nealen, A.
AU - Pauly, M.
AU - Gross, M.
AU - Alexa, M.
N1 - Publisher Copyright:
© The Eurographics Association 2004.
PY - 2004/8/27
Y1 - 2004/8/27
N2 - We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.
AB - We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step, we compute the spatial derivatives of the discrete displacement field using a Moving Least Squares (MLS) procedure. From these derivatives we obtain strains, stresses and elastic forces at each simulated point. We demonstrate how to solve the equations of motion based on these forces, with both explicit and implicit integration schemes. In addition, we propose techniques for modeling and animating a point-sampled surface that dynamically adapts to deformations of the underlying volumetric model.
UR - http://www.scopus.com/inward/record.url?scp=85046906963&partnerID=8YFLogxK
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U2 - 10.1145/1028523.1028542
DO - 10.1145/1028523.1028542
M3 - Conference contribution
AN - SCOPUS:85046906963
SN - 3905673142
SN - 9783905673142
T3 - Computer Animation 2004 - ACM SIGGRAPH / Eurographics Symposium on Computer Animation
SP - 141
EP - 151
BT - Computer Animation 2004 - ACM SIGGRAPH / Eurographics Symposium on Computer Animation
PB - Association for Computing Machinery, Inc
T2 - 2004 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2004
Y2 - 27 August 2004 through 29 August 2004
ER -