Abstract
Game-theoretic models of bargaining can roughly be divided into two categories: cooperative and noncooperative. This paper focuses on the latter, but with an emphasis different from that found in most of the current literature. Practical procedures are proposed for resolving conflicts, by which are meant well-defined and easily understood rules that facilitate two bargainers' reaching a settlement that is beneficial to both in a two-person nonconstant-sum game of incomplete information. This is not to say that these procedures can readily be applied, although the article illustrates how they might be implemented in the concluding section. The rules described all involve sequential processes. Provided that two sides agree initially that there is a zone of agreement that makes them both better off - but do not know exactly what this zone is - they are induced to narrow their differences over time. Three different sets of rules that give two bargainers the incentive to converge are described.
Original language | English (US) |
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Pages (from-to) | 263-275 |
Number of pages | 13 |
Journal | Information and decision technologies Amsterdam |
Volume | 16 |
Issue number | 3 |
State | Published - 1990 |
ASJC Scopus subject areas
- General Engineering