Predictive physics simulation in game mechanics

Perttu Hämäläinen, Xiaoxiao Ma, Jari Takatalo, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Computers can now simulate simple game physics systems hundreds of times faster than real-time, which enables real-time prediction and visualization of the effects of player actions. Predictive simulation is traditionally used as part of planning and game AI algorithms; we argue that it presents untapped potential for game mechanics and interfaces. We explore this notion through 1) deriving a four-quadrant design space model based on game design and human motor control literature, and 2) developing and evaluating six novel prototypes that demonstrate the potential and challenges of each quadrant. Our work highlights opportunities in enabling direct control of complex simulated characters, and in transforming real-time action into turn-based puzzles. Based on our results, adding predictive simulation to existing game mechanics is less promising, as it may feel alienating or make a game too easy. However, the approach may still be useful for game designers, for example, as it allows one to test designs beyond one's playing skill.

    Original languageEnglish (US)
    Title of host publicationCHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery, Inc
    Pages497-505
    Number of pages9
    ISBN (Electronic)9781450348980
    DOIs
    StatePublished - Oct 15 2017
    Event4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Amsterdam, Netherlands
    Duration: Oct 15 2017Oct 18 2017

    Publication series

    NameCHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play

    Other

    Other4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
    Country/TerritoryNetherlands
    CityAmsterdam
    Period10/15/1710/18/17

    Keywords

    • Game design
    • Physics simulation
    • Visualization

    ASJC Scopus subject areas

    • Human-Computer Interaction

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