@inproceedings{b5d2445c3eb2400dbbc55707487d492c,
title = "Predictors and outcomes of gaming in an intelligent tutoring system",
abstract = "In the present paper we present analysis of gaming actions with MathSpring, an established ITS for mathematics for high school students. Our findings indicate that both student and problem features were similarly predictive of gaming behaviors, as well as that gaming was associated with lower excitement and lower learning gains.",
keywords = "Affect, Gaming, Intelligent tutoring system, Outcomes, Predictors",
author = "Chad Peters and Ivon Arroyo and Winslow Burleson and Beverly Woolf and Kasia Muldner",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG, part of Springer Nature 2018.; 14th International Conference on Intelligent Tutoring Systems, ITS 2018 ; Conference date: 11-06-2018 Through 15-06-2018",
year = "2018",
doi = "10.1007/978-3-319-91464-0_41",
language = "English (US)",
isbn = "9783319914633",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "366--372",
editor = "Julita Vassileva and Roger Nkambou and Roger Azevedo",
booktitle = "Intelligent Tutoring Systems - 14th International Conference, ITS 2018, Proceedings",
}