Prefetching protocols for VBR video on demand

M. Reisslein, K. W. Ross

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    In this paper we outline several high-performance prefetching protocols for the transport of VBR-encoded video on demand. For the same image quality and cost, our protocols allow a VoD service provider to provide significantly more video connections than what is possible with CBR-encoded videos. The protocols therefore allow VoD service providers to earn significantly more revenue without increasing cost. The protocols require each client to have about 10 Mbytes of memory dedicated to the VoD application. Our protocols are particularly well-suited for the provision of VoD from a cable headend or from an ADSL switch over a community network to household PCs or to Web-TVs. The protocols are designed for high-performance video-on-demand: They give immediate commencement of playback upon user request, they allow for instantaneous user interactivity, and they promise consistently high image quality. We present two protocols. The first protocol is appropriate for when all of the videos emanate from a single server. The second is appropriate for when the videos emanate from multiple servers.

    Original languageEnglish (US)
    Title of host publication1997 4th International Workshop on Community Networking Proceedings
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages37-43
    Number of pages7
    ISBN (Electronic)0780342909, 9780780342903
    DOIs
    StatePublished - 1997
    Event1997 4th International Workshop on Community Networking Processing - Atlanta, United States
    Duration: Sep 11 1997Sep 12 1997

    Publication series

    Name1997 4th International Workshop on Community Networking Proceedings

    Other

    Other1997 4th International Workshop on Community Networking Processing
    CountryUnited States
    CityAtlanta
    Period9/11/979/12/97

    ASJC Scopus subject areas

    • Computer Networks and Communications
    • Hardware and Architecture
    • Media Technology

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