@inproceedings{fe8450af759747f090bfb19cac1eeb4a,
title = "Preliminary development and evaluation of the mini player experience inventory (mPXI)",
abstract = "Measuring player experience (PX) is key in most game user research. Recently, the Player Experience Inventory (PXI) was presented, a validated 30-item survey instrument using a 7-point Likert scale. The issue with this instrument is that with 30 items it is too long for research studies for which PX is one of the measures. We present in this work-in-progress paper the mPXI or the mini Player Experience Inventory, a 10-item survey instrument. We evaluated the mPXI with an educational game used in engineering education (n = 169). While further evaluation of the mPXI is needed, the current results show promise for using a shortened version of the original PXI.",
keywords = "Game user research, Player experience, Scale development, Survey",
author = "Casper Harteveld and Nithesh Javvaji and Tiago Machado and Zastavker, {Yevgeniya V.} and Victoria Bennett and Tarek Abdoun",
note = "Publisher Copyright: {\textcopyright} 2020 ACM.; 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 ; Conference date: 02-11-2020 Through 04-11-2020",
year = "2020",
month = nov,
day = "2",
doi = "10.1145/3383668.3419877",
language = "English (US)",
series = "CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery, Inc",
pages = "257--261",
booktitle = "CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play",
}