Preliminary development and evaluation of the mini player experience inventory (mPXI)

Casper Harteveld, Nithesh Javvaji, Tiago Machado, Yevgeniya V. Zastavker, Victoria Bennett, Tarek Abdoun

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Measuring player experience (PX) is key in most game user research. Recently, the Player Experience Inventory (PXI) was presented, a validated 30-item survey instrument using a 7-point Likert scale. The issue with this instrument is that with 30 items it is too long for research studies for which PX is one of the measures. We present in this work-in-progress paper the mPXI or the mini Player Experience Inventory, a 10-item survey instrument. We evaluated the mPXI with an educational game used in engineering education (n = 169). While further evaluation of the mPXI is needed, the current results show promise for using a shortened version of the original PXI.

Original languageEnglish (US)
Title of host publicationCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages257-261
Number of pages5
ISBN (Electronic)9781450375870
DOIs
StatePublished - Nov 2 2020
Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
Duration: Nov 2 2020Nov 4 2020

Publication series

NameCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play

Conference

Conference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
CountryCanada
CityVirtual, Online
Period11/2/2011/4/20

Keywords

  • Game user research
  • Player experience
  • Scale development
  • Survey

ASJC Scopus subject areas

  • Human-Computer Interaction

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