Abstract
We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions of game rules, generating instructive game levels, and generating demonstrations of how to play a game using agents that play in a human-like manner. We further argue that the General Video Game AI framework provides a useful testbed for addressing this problem.
Original language | English (US) |
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Pages | 75-80 |
Number of pages | 6 |
State | Published - 2017 |
Event | 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 - Snowbird, United States Duration: Oct 5 2017 → Oct 6 2017 |
Conference
Conference | 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 |
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Country/Territory | United States |
City | Snowbird |
Period | 10/5/17 → 10/6/17 |
ASJC Scopus subject areas
- General Engineering
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Human-Computer Interaction
- Software