“Press Space To Fire”: Automatic Video Game Tutorial Generation

Michael Cerny Green, Ahmed Khalifa, Gabriella A.B. Barros, Julian Togelius

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions of game rules, generating instructive game levels, and generating demonstrations of how to play a game using agents that play in a human-like manner. We further argue that the General Video Game AI framework provides a useful testbed for addressing this problem.

    Original languageEnglish (US)
    Pages75-80
    Number of pages6
    StatePublished - 2017
    Event13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017 - Snowbird, United States
    Duration: Oct 5 2017Oct 6 2017

    Conference

    Conference13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017
    Country/TerritoryUnited States
    CitySnowbird
    Period10/5/1710/6/17

    ASJC Scopus subject areas

    • General Engineering
    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Science Applications
    • Human-Computer Interaction
    • Software

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