Prioritized buffer control in two-tier 360 video streaming

Fanyi Duanmu, Eymen Kurdoglu, S. Amir Hosseini, Yong Liu, Yao Wang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

360 degree video compression and streaming is one of the key components of Virtual Reality (VR) applications. In 360 video streaming, a user may freely navigate through the captured 3D environment by changing her desired viewing direction. Only a small portion of the entire 360 degree video is watched at any time. Streaming the entire 360 degree raw video is therefore unnecessary and bandwidthconsuming. One the other hand, only streaming the video in the predicted user's view direction will introduce streaming discontinuity whenever the the prediction is wrong. In this work, a two-tier 360 video streaming framework with prioritized buffer control is proposed to effectively accommodate the dynamics in both network bandwidth and viewing direction. Through simulations driven by real network bandwidth and viewing direction traces, we demonstrate that the proposed framework can significantly outperform the conventional 360 video streaming solutions.

Original languageEnglish (US)
Title of host publicationVR/AR Network 2017 - Proceedings of the 2017 Workshop on Virtual Reality and Augmented Reality Network, Part of SIGCOMM 2017
PublisherAssociation for Computing Machinery, Inc
Pages13-18
Number of pages6
ISBN (Electronic)9781450350556
DOIs
StatePublished - Aug 11 2017
Event2017 ACM SIGCOMM Workshop on Virtual Reality and Augmented Reality Network, VR/AR Network 2017 - Los Angeles, United States
Duration: Aug 25 2017 → …

Publication series

NameVR/AR Network 2017 - Proceedings of the 2017 Workshop on Virtual Reality and Augmented Reality Network, Part of SIGCOMM 2017

Other

Other2017 ACM SIGCOMM Workshop on Virtual Reality and Augmented Reality Network, VR/AR Network 2017
Country/TerritoryUnited States
CityLos Angeles
Period8/25/17 → …

Keywords

  • 360 degree video
  • Buffer control
  • Video streaming
  • Virtual reality

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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