Prioritizing Aesthetic Touch: Interpreting Historical Textiles with Digital Embroidery

Stefanie Malina Koseff, Daniel Ryan Johnston, Georgina Kleege, Chancey Fleet, Cheryl Fogle-Hatch, Lauren Race, Amy Hurst

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A lack of accessible exhibitions for Blind and low-vision (BLV) visitors in art museums and historical sites is a barrier to equitable participation. The design and fabrication of accessible materials can be time-consuming and expensive for many institutions. We describe our work using digital embroidery machines to interpret historical textiles to provide accessible interpretations for BLV museum visitors and tactile learners. Our work focuses on designing solutions that that are informative, durable, and enjoyable to touch, while affordable to produce. Through a collaborative design process with tactile graphics experts in museums we create prototypes of historical textiles that meet these criteria. We describe our design process and offer fabrication guidelines for patterns and materials.

Original languageEnglish (US)
Title of host publicationASSETS 2023 - Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400702204
DOIs
StatePublished - Oct 22 2023
Event25th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2023 - New York, United States
Duration: Oct 23 2023Oct 25 2023

Publication series

NameASSETS 2023 - Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility

Conference

Conference25th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2023
Country/TerritoryUnited States
CityNew York
Period10/23/2310/25/23

Keywords

  • Accessibility
  • Blindness and Low Vision
  • Digital Fabrication
  • Tactile Graphics

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Hardware and Architecture
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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