Abstract
We describe a new progressive technique that allows real-time rendering of extremely large tetrahedral meshes. Our approach uses a client-server architecture to incrementally stream portions of the mesh from a server to a client which refines the quality of the approximate rendering until it converges to a full quality rendering. The results of previous steps are re-used in each subsequent refinement, thus leading to an efficient rendering. Our novel approach keeps very little geometry on the client and works by refining a set of rendered images at each step. Our interactive representation of the dataset is efficient, light-weight, and high quality. We present a framework for the exploration of large datasets stored on a remote server with a thin client that is capable of rendering and managing full quality volume visualizations.
Original language | English (US) |
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Pages (from-to) | 1307-1314 |
Number of pages | 8 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 12 |
Issue number | 5 |
DOIs | |
State | Published - Sep 2006 |
Keywords
- Client-server
- Large unstructured grids
- Level-of-detail
- Progressive rendering
- Volume rendering
ASJC Scopus subject areas
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design