TY - GEN
T1 - “Push-That-There”
T2 - 2024 ACM Designing Interactive Systems Conference, DIS 2024
AU - Wang, Keru
AU - Wang, Zhu
AU - Nakagaki, Ken
AU - Perlin, Ken
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s).
PY - 2024/7/1
Y1 - 2024/7/1
N2 - We present “Push-That-There”, an interaction method and system enabling multimodel object-level user interaction with multi-robot system to autonomously and collectively manipulate objects on tabletop surfaces, inspired by “Put-That-There”. Rather than requiring users to instruct individual robots, users directly specify how they want the objects to be moved, and the system responds by autonomously moving objects via our generalizable multi-robot control algorithm. The system is combined with various user instruction modalities, including gestures, GUI, tangible manipulation, and speech, allowing users to intuitively create object-level instruction. We outline a design space, highlight interaction design opportunities facilitated by “Push-That-There”, and provide an evaluation to assess our system’s technical capabilities. While other recent HCI research has studied interaction using multi-robot system (e.g. Swarm UIs), our contribution is in the design and technical implementation of intuitive object-level interaction for multi-robot system that allows users to work at a high level, rather than needing to focus on the movements of individual robots.
AB - We present “Push-That-There”, an interaction method and system enabling multimodel object-level user interaction with multi-robot system to autonomously and collectively manipulate objects on tabletop surfaces, inspired by “Put-That-There”. Rather than requiring users to instruct individual robots, users directly specify how they want the objects to be moved, and the system responds by autonomously moving objects via our generalizable multi-robot control algorithm. The system is combined with various user instruction modalities, including gestures, GUI, tangible manipulation, and speech, allowing users to intuitively create object-level instruction. We outline a design space, highlight interaction design opportunities facilitated by “Push-That-There”, and provide an evaluation to assess our system’s technical capabilities. While other recent HCI research has studied interaction using multi-robot system (e.g. Swarm UIs), our contribution is in the design and technical implementation of intuitive object-level interaction for multi-robot system that allows users to work at a high level, rather than needing to focus on the movements of individual robots.
KW - Human-Robot Interaction
KW - Multi-Robot Control
KW - Multi-robot UI
KW - Object-level instruction
KW - Tangible Interface
UR - http://www.scopus.com/inward/record.url?scp=85200371234&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85200371234&partnerID=8YFLogxK
U2 - 10.1145/3643834.3661542
DO - 10.1145/3643834.3661542
M3 - Conference contribution
AN - SCOPUS:85200371234
T3 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024
SP - 2497
EP - 2513
BT - Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024
A2 - Vallgarda, Anna
A2 - Jonsson, Li
A2 - Fritsch, Jonas
A2 - Alaoui, Sarah Fdili
A2 - Le Dantec, Christopher A.
PB - Association for Computing Machinery, Inc
Y2 - 1 July 2024 through 5 July 2024
ER -