Abstract
This paper describes a method for synthesizing images that match the texture appearance of a given digitized sample. This synthesis is completely automatic and requires only the 'target' texture as input. It allows generation of as much texture as desired so that any object can be covered. The approach is based on a model of human texture perception, and has potential to be a practically useful tool for image processing and graphics applications. Some of this work has been reported previously [8].
Original language | English (US) |
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Title of host publication | IEEE International Conference on Image Processing |
Editors | Anon |
Publisher | IEEE |
Pages | 648-650 |
Number of pages | 3 |
Volume | 3 |
State | Published - 1995 |
Event | Proceedings of the 1995 IEEE International Conference on Image Processing. Part 3 (of 3) - Washington, DC, USA Duration: Oct 23 1995 → Oct 26 1995 |
Other
Other | Proceedings of the 1995 IEEE International Conference on Image Processing. Part 3 (of 3) |
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City | Washington, DC, USA |
Period | 10/23/95 → 10/26/95 |
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition
- Hardware and Architecture
- Electrical and Electronic Engineering