Pyramid-based texture analysis/synthesis

David J. Heeger, James R. Bergen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes a method for synthesizing images that match the texture appearance of a given digitized sample. This synthesis is completely automatic and requires only the 'target' texture as input. It allows generation of as much texture as desired so that any object can be covered. It can be used to produce solid textures for creating textured 3-d objects without the distortions inherent in texture mapping. It can also be used to synthesize texture mixtures, images that look a bit like each of several digitized samples. The approach is based on a model of human texture perception, and has potential to be a practically useful tool for graphics applications.

Original languageEnglish (US)
Title of host publicationProceedings of the ACM SIGGRAPH Conference on Computer Graphics
PublisherACM
Pages229-238
Number of pages10
StatePublished - 1995
EventProceedings of the 22nd Annual ACM Conference on Computer Graphics and Interactive Techniques - Los Angeles, CA, USA
Duration: Aug 9 1995Aug 11 1995

Other

OtherProceedings of the 22nd Annual ACM Conference on Computer Graphics and Interactive Techniques
CityLos Angeles, CA, USA
Period8/9/958/11/95

ASJC Scopus subject areas

  • General Computer Science

Fingerprint

Dive into the research topics of 'Pyramid-based texture analysis/synthesis'. Together they form a unique fingerprint.

Cite this