Quad-mesh generation and processing: A survey

David Bommes, Bruno Lévy, Nico Pietroni, Enrico Puppo, Claudio Silva, Marco Tarini, Denis Zorin

Research output: Contribution to journalReview articlepeer-review

Abstract

Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrisation and remeshing. Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrization, and remeshing.

Original languageEnglish (US)
Pages (from-to)51-76
Number of pages26
JournalComputer Graphics Forum
Volume32
Issue number6
DOIs
StatePublished - Sep 2013

Keywords

  • geometry processing
  • mesh parametrization
  • quad mesh generation
  • quad mesh processing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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