Abstract
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quadonly meshes.
Original language | English (US) |
---|---|
Article number | 148 |
Journal | ACM Transactions on Graphics |
Volume | 27 |
Issue number | 5 |
DOIs | |
State | Published - Dec 1 2008 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design