@inproceedings{91b81ccc09534ccd8ccf8f83bc54ed1d,
title = "Questions as prototypes: Facilitating children's discovery and elaboration during game design",
abstract = "Prototyping is critical for refining designs, but to advance to this stage requires openness to changing ideas. We examine two cases of 14-year old children constructing and playtesting physical prototypes of digital games: one group characterized as flexible in their ideas, and the other characterized as fixated. Field notes, audio recordings, and design artifacts show how one team's flexibility allowed them to discover material constraints and affordances through prototyping; while the other's fixation influenced his prototyping strategy and limited his learning from it. We explore how questions from facilitators helped both teams to elaborate and generate ideas. This study has implications for supporting children in game design. Copyright is held by the owner/author(s). Publication rights licensed to ACM.",
keywords = "After-School Club, Case Study, Children, Game Design, Playtesting",
author = "Camillia Matuk and Rinat Levy-Cohen and Shashank Pawar",
year = "2016",
month = oct,
day = "14",
doi = "10.1145/3003397.3003417",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "111--114",
booktitle = "Proceedings of FabLearn 2016",
note = "6th Annual Conference on Creativity and Making in Education, FabLearn 2016 ; Conference date: 14-10-2016 Through 16-10-2016",
}