Questions as prototypes: Facilitating children's discovery and elaboration during game design

Camillia Matuk, Rinat Levy-Cohen, Shashank Pawar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Prototyping is critical for refining designs, but to advance to this stage requires openness to changing ideas. We examine two cases of 14-year old children constructing and playtesting physical prototypes of digital games: one group characterized as flexible in their ideas, and the other characterized as fixated. Field notes, audio recordings, and design artifacts show how one team's flexibility allowed them to discover material constraints and affordances through prototyping; while the other's fixation influenced his prototyping strategy and limited his learning from it. We explore how questions from facilitators helped both teams to elaborate and generate ideas. This study has implications for supporting children in game design. Copyright is held by the owner/author(s). Publication rights licensed to ACM.

Original languageEnglish (US)
Title of host publicationProceedings of FabLearn 2016
Subtitle of host publication6th Annual Conference on Creativity and Making in Education
PublisherAssociation for Computing Machinery
Pages111-114
Number of pages4
ISBN (Electronic)1595930361, 9781450348027
DOIs
StatePublished - Oct 14 2016
Event6th Annual Conference on Creativity and Making in Education, FabLearn 2016 - Stanford, United States
Duration: Oct 14 2016Oct 16 2016

Publication series

NameACM International Conference Proceeding Series

Other

Other6th Annual Conference on Creativity and Making in Education, FabLearn 2016
Country/TerritoryUnited States
CityStanford
Period10/14/1610/16/16

Keywords

  • After-School Club
  • Case Study
  • Children
  • Game Design
  • Playtesting

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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