RAPUNSEL: How a computer game design based on educational theory can improve girls self-efficacy and self-esteem

Jan L. Plass, R. Goldman, M. Flanagan, J. Diamond, Chen Dong, S. Looui, Hyuksoon Song, C. Rosalia, Kenneth Perlin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish (US)
Title of host publicationProceedings of the American Educational Research Association, Chicago, April 2007
StatePublished - 2007

Cite this

Plass, J. L., Goldman, R., Flanagan, M., Diamond, J., Dong, C., Looui, S., Song, H., Rosalia, C., & Perlin, K. (2007). RAPUNSEL: How a computer game design based on educational theory can improve girls self-efficacy and self-esteem. In Proceedings of the American Educational Research Association, Chicago, April 2007