@inproceedings{c629294e572e40f09c78a23c601260cc,
title = "Real-time creased approximate subdivision surfaces",
abstract = "We present an extension of recently developed Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for most applications. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.",
keywords = "GPU tessellation, Geometric modeling, Hardware rendering, Subdivision surfaces, Video games",
author = "Denis Kovacs and Jason Mitchell and Shanon Drone and Denis Zorin",
year = "2009",
doi = "10.1145/1507149.1507174",
language = "English (US)",
isbn = "9781605584294",
series = "Proceedings of I3D 2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games",
pages = "155--160",
booktitle = "Proceedings of I3D 2009",
note = "2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2009 ; Conference date: 27-02-2009 Through 01-03-2009",
}