Abstract
We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.
Original language | English (US) |
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Article number | 5433807 |
Pages (from-to) | 742-751 |
Number of pages | 10 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 16 |
Issue number | 5 |
DOIs | |
State | Published - 2010 |
Keywords
- GPU tessellation
- Subdivision surfaces
- displacement mapping
- geometric modeling
- hardware rendering
- video games
ASJC Scopus subject areas
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design