Abstract
This paper addresses the problem of recognizing articulated and deformable objects. In particular we are interested in human arm and leg articulations. Our approach is a Bayesian-Information integration of shape similarity and snakes, and naturally combines top-down & bottom-up algorithms. The bottom-up method extracts edges, then constructs snakes (or contours) by grouping edge elements and feeds the shape analysis. The top-down one uses shape analysis, by comparing the object model with the extracted snakes, to guide/prune the search for other snakes. The optimizations are based on Dijkstra algorithm and further pruning of this algorithm is obtained by 'integration by parts'. Our approach is general enough to handle three dimensional objects, but our focus here is on two dimensional contours.
Original language | English (US) |
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Pages | 45-50 |
Number of pages | 6 |
State | Published - 1996 |
Event | Proceedings of the 1996 2nd International Conference on Automatic Face and Gesture Recognition - Killington, VT, USA Duration: Oct 14 1996 → Oct 16 1996 |
Other
Other | Proceedings of the 1996 2nd International Conference on Automatic Face and Gesture Recognition |
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City | Killington, VT, USA |
Period | 10/14/96 → 10/16/96 |
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition