Redirected walking in VR

Qi Sun, Anjul Patney, Frank Steinicke

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    Virtual Reality (VR) content creators usually design large virtual environments. However, the available physical spaces are typically limited and contain several interior obstacles such as furniture, cables or computers. Thus, users may experience discontinuity or even dangers while naturally walking in VR. Redirected walking (RDW) approaches consist of a series of VR-based locomotion techniques, which introduce perceptually unnoticeable virtual camera motion offset from a user’s movements. In this chapter we summarize the state-of-art RDW techniques on how to more significantly redirect users towards infinite walking while avoiding both static and dynamic dangers.

    Original languageEnglish (US)
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    PublisherSpringer
    Pages285-292
    Number of pages8
    DOIs
    StatePublished - 2020

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume11900 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Keywords

    • Perception
    • Virtual reality

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)

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