Abstract
The Prioritized Layered Projection (PLP) technique algorithm was developed to optimize the rendering of high depth complexity scenes by rendering an estimation of the visible set. The technique is based on computing on demand a priority order for the polygons that maximizes the likelihood of rendering visible polygons before occluded ones for any given scene. Experimental evidence of its performance and a discussion of the extensions to the algorithm are provided.
Original language | English (US) |
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Title of host publication | Proceedings of the IEEE Visualization Conference |
Publisher | IEEE |
Pages | 115-122 |
Number of pages | 8 |
State | Published - 1999 |
Event | Proceedings of the IEEE Visualization '99 - San Francisco, CA, USA Duration: Oct 24 1999 → Oct 29 1999 |
Other
Other | Proceedings of the IEEE Visualization '99 |
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City | San Francisco, CA, USA |
Period | 10/24/99 → 10/29/99 |
ASJC Scopus subject areas
- General Computer Science
- General Engineering