Abstract
The history of algorithmic composition using a digital computer has undergone many representations—data structures that encode some aspects of the outside world, or processes and entities within the program itself. Parallel histories in cognitive science and artificial intelligence have (of necessity) confronted their own notions of representations, including the ecological perception view of J.J. Gibson, who claims that mental representations are redundant to the affordances apparent in the world, its objects, and their relations. This review tracks these parallel histories and how the orientations and designs of multimodal interactive systems give rise to their own affordances: the representations and models used expose parameters and controls to a creator that determine how a system can be used and, thus, what it can mean.
Original language | English (US) |
---|---|
Article number | 23 |
Journal | Multimodal Technologies and Interaction |
Volume | 5 |
Issue number | 5 |
DOIs | |
State | Published - May 2021 |
Keywords
- Algorithmic composition
- Generative systems
- Interactive systems
- Representations
ASJC Scopus subject areas
- Neuroscience (miscellaneous)
- Human-Computer Interaction
- Computer Science Applications
- Computer Networks and Communications