TY - GEN
T1 - Resource systems in games
T2 - 2012 IEEE International Conference on Computational Intelligence and Games, CIG 2012
AU - Justinussen, Tróndur
AU - Rasmussen, Peter Hald
AU - Canossa, Alessandro
AU - Togelius, Julian
PY - 2012
Y1 - 2012
N2 - We describe an approach to using standard data mining algorithms to help analyse recurring themes in game design across several games, and to help suggest novel game design ideas. This is illustrated with the analysis of 119 different resource systems across 20 games. Clustering is used to validate the assignment of resources into archetypes; frequent pattern mining is used to find commonly co-occurring resource attributes; and decision tree induction is used to visualize the relations between resource archetypes. We discuss the relation between qualitative and quantitative analysis of game design and suggest that qualitative analysis is necessary but that quantitative methods can be of invaluable help.
AB - We describe an approach to using standard data mining algorithms to help analyse recurring themes in game design across several games, and to help suggest novel game design ideas. This is illustrated with the analysis of 119 different resource systems across 20 games. Clustering is used to validate the assignment of resources into archetypes; frequent pattern mining is used to find commonly co-occurring resource attributes; and decision tree induction is used to visualize the relations between resource archetypes. We discuss the relation between qualitative and quantitative analysis of game design and suggest that qualitative analysis is necessary but that quantitative methods can be of invaluable help.
UR - http://www.scopus.com/inward/record.url?scp=84871976221&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84871976221&partnerID=8YFLogxK
U2 - 10.1109/CIG.2012.6374153
DO - 10.1109/CIG.2012.6374153
M3 - Conference contribution
AN - SCOPUS:84871976221
SN - 9781467311922
T3 - 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
SP - 171
EP - 178
BT - 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
Y2 - 11 September 2012 through 14 September 2012
ER -