RGB subdivision

Enrico Puppo, Daniele Panozzo

Research output: Contribution to journalArticlepeer-review

Abstract

We introduce the RGB Subdivision: an adaptive subdivision scheme for triangle meshes, which is based on the iterative application of local refinement and coarsening operators, and generates the same limit surface of the Loop subdivision, independently on the order of application of local operators. Our scheme supports dynamic selective refinement, as in Continuous Level Of Detail models, and it generates conforming meshes at all intermediate steps. The RGB subdivision is encoded in a standard topological data structure, extended with few attributes, which can be used directly for further processing. We present an interactive tool that permits to start from a base mesh and use RGB subdivision to dynamically adjust its level of detail.

Original languageEnglish (US)
Article number4564450
Pages (from-to)295-310
Number of pages16
JournalIEEE Transactions on Visualization and Computer Graphics
Volume15
Issue number2
DOIs
StatePublished - Mar 2009

Keywords

  • Level of detail
  • Subdivision
  • Triangle meshes

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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