Rig animation with a tangible and modular input device

Oliver Glauser, Benedek Vartok, Wan Chun Ma, Daniele Panozzo, Alec Jacobson, Otmar Hilliges, Olga Sorkine-Hornung

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a novel approach to digital character animation, combining the benefits of modular and tangible input devices and sophisticated rig animation algorithms. With a symbiotic software and hardware approach, we overcome limitations inherent to all previous tangible devices. It allows users to directly control complex rigs with 5-10 physical controls only. These compact input device configurations - optimized for a specific rig and a set of sample poses - are automatically generated by our algorithm. This avoids oversimplification of the pose space and excessively bulky devices.

Original languageEnglish (US)
Title of host publicationUIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery, Inc
Pages35-36
Number of pages2
ISBN (Electronic)9781450345316
DOIs
StatePublished - Oct 16 2016
Event29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan
Duration: Oct 16 2016Oct 19 2016

Publication series

NameUIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology

Other

Other29th Annual Symposium on User Interface Software and Technology, UIST 2016
Country/TerritoryJapan
CityTokyo
Period10/16/1610/19/16

Keywords

  • Character articulation
  • Novel input devices

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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