TY - GEN
T1 - Robotic fish
AU - Phamduy, Paul
AU - Porfiri, Maurizio
N1 - Funding Information:
The authors would like to thank Drs. Mary Leou and Catherine Milne for important feedback on the informal science education aspects of the platform; Raymond LeGrand and Chengxing Zhang for the implementation of iDevice applications; Jayhwan Cheong, Mauro DeBellis, Chengxing Zhang, and Chun Hsien-Wu for assistance with hardware development; Jeffrey Laut and Tiziana Bartolini for help with planning and implementing the events; The River Project and the Brooklyn Children’s Museum for graciously hosting Commodore; and all the visitors for their valuable feedback. This research was supported by the National Science Foundation under grant nos. CMMI-0745753, DGE-0741714, and DRL-1200911.
Funding Information:
in Rome, Italy in 1976. He re- ceived M.Sc. and Ph.D. degrees in engineering mechanics from Virginia Tech, in 2000 and 2006; a laurea in electrical engineering (with honours) and a Ph.D. in theoretical and applied mechanics from the University of Rome “La Sapienza“ and the University of Toulon (dual degree program), in 2001 and 2005, respectively. From 2005 to 2006 he held a post-doctoral position with the Electrical and Computer Engineering Department at Virginia Tech. He has been a member of the faculty of the Mechanical and Aerospace Engineering Department of New York University Polytechnic School of Engineering since 2006, where he is currently a professor. He is engaged in conducting and supervising research on dynamical systems theory, multiphysics modeling, and underwater robotics. Maurizio Porfiri is the author of more than 150 journal publications and the recipient of the National Science Foundation CAREER award (dynamical systems program) in 2008. He has been included in the “Brilliant 10“ list of Popular Science in 2010 and his research featured in all the major media outlets, including CNN, NPR, Scientific American, and Discovery Channel. Other significant recognitions include invitations to the Frontiers of Engineering Symposium and the Japan-America Frontiers of Engineering Symposium organized by National Academy of Engineering in 2011 and 2014, respectively; the Outstanding Young Alumnus award by the College of Engineering of Virginia Tech in 2012; the ASME Gary Anderson Early Achievement Award in 2013; and the ASME DSCD Young Investigator Award in 2013.
Publisher Copyright:
© 2015 American Society of Mechanical Engineers (ASME). All rights reserved.
PY - 2015/3
Y1 - 2015/3
N2 - Informal science education is the process of scientific learning that takes place outside of the classrooms and academic institutions [1,2]. It is the most predominant form of learning across lifelong education, is spontaneous in nature, and has practically unlimited opportunities [1,2]. Informal learning can occur through visits to museums and galleries, participation in science festivals, and even watching educational programs [1]. For visitors to informal science venues, robotics has been shown to be an effective tool to elicit their interest, as it often affords several elements of novelty [3]. Further, robotics offers quick feedback for participants to test new ideas or reinforce preexisting knowledge [4,5]. Thus, a number of robotics-based exhibits, such as the exploratory rover [6], robotic dolphin [7], and remotely-controlled miniature boats [8], have been designed to increase visitors' interest in robotics, while delivering important topics in science, like space exploration [6] and environmental mapping [8]. Biologically-inspired robotic fish have been found to be particularly engaging [7,9,10], likely due to the additional connections to the natural world they can offer [11]. Thus, a few robotic fish exhibits have been deployed to engage and educate visitors in public aquariums and expositions [9,10]. However, such exhibits are often limited in the level of interactivity they afford, which is known to be a key factor in informal science education [12,13].
AB - Informal science education is the process of scientific learning that takes place outside of the classrooms and academic institutions [1,2]. It is the most predominant form of learning across lifelong education, is spontaneous in nature, and has practically unlimited opportunities [1,2]. Informal learning can occur through visits to museums and galleries, participation in science festivals, and even watching educational programs [1]. For visitors to informal science venues, robotics has been shown to be an effective tool to elicit their interest, as it often affords several elements of novelty [3]. Further, robotics offers quick feedback for participants to test new ideas or reinforce preexisting knowledge [4,5]. Thus, a number of robotics-based exhibits, such as the exploratory rover [6], robotic dolphin [7], and remotely-controlled miniature boats [8], have been designed to increase visitors' interest in robotics, while delivering important topics in science, like space exploration [6] and environmental mapping [8]. Biologically-inspired robotic fish have been found to be particularly engaging [7,9,10], likely due to the additional connections to the natural world they can offer [11]. Thus, a few robotic fish exhibits have been deployed to engage and educate visitors in public aquariums and expositions [9,10]. However, such exhibits are often limited in the level of interactivity they afford, which is known to be a key factor in informal science education [12,13].
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U2 - 10.1115/1.2015-mar-9
DO - 10.1115/1.2015-mar-9
M3 - Article
AN - SCOPUS:85041947073
SN - 0025-6501
VL - 137
SP - 16
EP - 21
JO - Mechanical Engineering
JF - Mechanical Engineering
ER -