TY - GEN
T1 - Room-dependent preference of virtual surround sound
AU - Scott, Frederick S.
AU - Roginska, Agnieszka
PY - 2008
Y1 - 2008
N2 - A common method for simulating surround sound over headphones, so-called virtual surround sound, is the convolution of content information with binaural cues. Often, room information is included. This paper examines if using HRTFs with room impulse responses customized to the room the listener is in enhances the listening experience. Perceptual experiments were conducted to evaluate subjects. preference of processing method based on the room they were seated in.
AB - A common method for simulating surround sound over headphones, so-called virtual surround sound, is the convolution of content information with binaural cues. Often, room information is included. This paper examines if using HRTFs with room impulse responses customized to the room the listener is in enhances the listening experience. Perceptual experiments were conducted to evaluate subjects. preference of processing method based on the room they were seated in.
UR - http://www.scopus.com/inward/record.url?scp=84866487992&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84866487992&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84866487992
SN - 9781605602950
T3 - Audio Engineering Society - 124th Audio Engineering Society Convention 2008
SP - 532
EP - 536
BT - Audio Engineering Society - 124th Audio Engineering Society Convention 2008
T2 - 124th Audio Engineering Society Convention 2008
Y2 - 17 May 2008 through 20 May 2008
ER -