Room-dependent preference of virtual surround sound

Frederick S. Scott, Agnieszka Roginska

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A common method for simulating surround sound over headphones, so-called virtual surround sound, is the convolution of content information with binaural cues. Often, room information is included. This paper examines if using HRTFs with room impulse responses customized to the room the listener is in enhances the listening experience. Perceptual experiments were conducted to evaluate subjects. preference of processing method based on the room they were seated in.

Original languageEnglish (US)
Title of host publicationAudio Engineering Society - 124th Audio Engineering Society Convention 2008
Pages532-536
Number of pages5
StatePublished - 2008
Event124th Audio Engineering Society Convention 2008 - Amsterdam, Netherlands
Duration: May 17 2008May 20 2008

Publication series

NameAudio Engineering Society - 124th Audio Engineering Society Convention 2008
Volume1

Other

Other124th Audio Engineering Society Convention 2008
CountryNetherlands
CityAmsterdam
Period5/17/085/20/08

ASJC Scopus subject areas

  • Modeling and Simulation
  • Acoustics and Ultrasonics

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  • Cite this

    Scott, F. S., & Roginska, A. (2008). Room-dependent preference of virtual surround sound. In Audio Engineering Society - 124th Audio Engineering Society Convention 2008 (pp. 532-536). (Audio Engineering Society - 124th Audio Engineering Society Convention 2008; Vol. 1).