TY - GEN
T1 - Rotation, Translation, and Cropping for Zero-Shot Generalization
AU - Ye, Chang
AU - Khalifa, Ahmed
AU - Bontrager, Philip
AU - Togelius, Julian
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/8
Y1 - 2020/8
N2 - Deep Reinforcement Learning (DRL) has shown impressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed environment, e.g. a fixed number of levels. A growing mass of evidence suggests that these trained models fail to generalize to even slight variations of the environments they were trained on. This paper advances the hypothesis that the lack of generalization is partly due to the input representation, and explores how rotation, cropping and translation could increase generality. We show that a cropped, translated and rotated observation can get better generalization on unseen levels of two-dimensional arcade games from the GVGAI framework. The generality of the agents is evaluated on both human-designed and procedurally generated levels.
AB - Deep Reinforcement Learning (DRL) has shown impressive performance on domains with visual inputs, in particular various games. However, the agent is usually trained on a fixed environment, e.g. a fixed number of levels. A growing mass of evidence suggests that these trained models fail to generalize to even slight variations of the environments they were trained on. This paper advances the hypothesis that the lack of generalization is partly due to the input representation, and explores how rotation, cropping and translation could increase generality. We show that a cropped, translated and rotated observation can get better generalization on unseen levels of two-dimensional arcade games from the GVGAI framework. The generality of the agents is evaluated on both human-designed and procedurally generated levels.
KW - A2C
KW - generalization
KW - gvgai
KW - reinforcement learning
KW - representation
KW - zero-shot generalization
UR - http://www.scopus.com/inward/record.url?scp=85096914072&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85096914072&partnerID=8YFLogxK
U2 - 10.1109/CoG47356.2020.9231907
DO - 10.1109/CoG47356.2020.9231907
M3 - Conference contribution
AN - SCOPUS:85096914072
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
SP - 57
EP - 64
BT - IEEE Conference on Games, CoG 2020
PB - IEEE Computer Society
T2 - 2020 IEEE Conference on Games, CoG 2020
Y2 - 24 August 2020 through 27 August 2020
ER -