Searching large hypothesis spaces by asking questions

Alexander N. Cohen, Brenden M. Lake

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

One way people deal with uncertainty is by asking questions. A showcase of this ability is the classic 20 questions game where a player asks questions in search of a secret object. Previous studies using variants of this task have found that people are effective question-askers according to normative Bayesian metrics such as expected information gain. However, so far, the studies amenable to mathematical modeling have used only small sets of possible hypotheses that were provided explicitly to participants, far from the unbounded hypothesis spaces people often grapple with. Here, we study how people evaluate the quality of questions in an unrestricted 20 Questions task. We present a Bayesian model that utilizes a large data set of object-question pairs and expected information gain to select questions. This model provides good predictions regarding people's preferences and outperforms simpler alternatives.

Original languageEnglish (US)
Title of host publicationProceedings of the 38th Annual Meeting of the Cognitive Science Society, CogSci 2016
EditorsAnna Papafragou, Daniel Grodner, Daniel Mirman, John C. Trueswell
PublisherThe Cognitive Science Society
Pages644-649
Number of pages6
ISBN (Electronic)9780991196739
StatePublished - 2016
Event38th Annual Meeting of the Cognitive Science Society: Recognizing and Representing Events, CogSci 2016 - Philadelphia, United States
Duration: Aug 10 2016Aug 13 2016

Publication series

NameProceedings of the 38th Annual Meeting of the Cognitive Science Society, CogSci 2016

Conference

Conference38th Annual Meeting of the Cognitive Science Society: Recognizing and Representing Events, CogSci 2016
Country/TerritoryUnited States
CityPhiladelphia
Period8/10/168/13/16

Keywords

  • Bayesian modeling
  • active learning

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Human-Computer Interaction
  • Cognitive Neuroscience

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